SUPER EARTH HIGH COMMAND // TAC-LINK 07-A
INTEL STATUS: SCANNING
PRIORITY INTEL SYS_VER 2.5.0-PROSPERITY

GREEDDIVER FARM TERMINAL

Planetary farmability radar and optimal harvest vectors for Super Earth Helldivers. Automated scoring evaluates biome visibility, POI densities, hazard hostility, and extraction viability.

ACTIVE SECTORS
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TOTAL CAMPAIGNS
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TARGET BIOMES
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MISSION HARVEST OBJECTIVE
HOSTILE THREAT FILTER
IDENTIFYING SUPREME TARGET...
ARMOR PREFERENCE
Scout or Medic Light Armor
  • Scout: -30% detection radius + radar ping scans POIs from 150m away.
  • Medic: +2 stim count, +2.0s stim invulnerability duration for unlimited sprint.
Speed & Stamina > Heavy Protection
STRATAGEM DECK
LIFT-850 Jump Pack + Mobility
  • Jump Pack: Leap over cliffs, ravines, and water traps directly into POI beacons.
  • Stamina Booster: Essential sprint recharge rate for total team speed.
Never run around rocks when you can leap over
CONTAINER BREACHERS
GP-31 Grenade Pistol / Eruptor
  • Grenade Pistol: One-shot blast yellow shipping container bunker doors from range.
  • R-36 Eruptor: Primary explosive for clearing bug nests and containers without ammo waste.
Zero grenade stock required
GOLDEN HARVEST PROTOCOL
Instant Account Sync
  • ⚡ Super Credits & Medals: Bind to your account the millisecond you grab them! You do NOT need to extract. Hit 'Return to Ship Alone' instantly.
  • ☢ Samples (Green/Orange/Pink): Stored physically in container tube. Pelican-1 extraction 100% required!
SC Run = Abandon mission early // Samples = Complete extraction

RADAR LEADERBOARD [ Scanning... ]

Scoring optimized for rapid point-of-interest reconnaissance and resource hoarding.

SORT: FARMABILITY SCORE [DESC]
TACTICAL TERMINAL SCORING RATIONALE
Skor Farmabilitas GreedDiver dihitung secara deterministik dengan mengombinasikan data telemetri Arrowhead API, topografi planet, cuaca ekstrem, dan probabilitas spawn POI (Points of Interest). Seluruh parameter dikalibrasi berdasarkan 4 pilar riset empiris komunitas:
01 // MAP GENERATION & POI QUOTAS TOPOLOGY

Procedural Map Gen & POI Quotas

Game engine Helldivers 2 mengalokasikan ~12–18 POI slots pada operasi tingkat Trivial (Diff 1-2). Namun, fitur air dalam (deep water / swamp lakes) dan tebing vertikal ekstrem pada biome Swamp/Jungle menghapus (delete) slot spawn tersebut hingga 40% akibat kegagalan penempatan mesh. Sebaliknya, biome datar (Crimson Moor, Moon, Tundra) mempertahankan kuota spawn maksimal 100%.

IMPACT: Swamp/Jungle diberi penalti berat pada kalkulator SC.
02 // BEACON SPOTTING PHYSICS OPTICS

Vertical Light Pillar Optics

Pilar sinar kuning/emas vertikal dari crashed pods, salvage beacons, dan bunker containers dapat terdeteksi dari jarak 200m+ pada atmosfer jernih (Moon/Tundra). Sebaliknya, cuaca badai kabut tebal (Thick Fog), hujan lebat (Rainstorm), atau badai salju (Blizzard) memangkas render sinar hingga <40m, memaksa Helldiver melakukan sapuan jarak dekat yang memakan waktu 3x lebih lama.

IMPACT: Planet berbadai kabut mendapat reduksi visibilitas drastis.
03 // SPRINT PHYSIOLOGY & THERMALS BIOMECHANICS

Stamina & Sprint Physiology

Hazard lingkungan Intense Heat memberikan penalti -30% stamina recovery dan mempercepat kelelahan sprint secara kumulatif. Dalam rute farm Trivial (keliling perimeter 1.5–2.0 km), penalti ini memperlambat siklus farming secara langsung hingga 60–90 detik per drop. Sebaliknya, suhu sub-zero memberikan regenerasi stamina pasif maksimal.

IMPACT: Sektor Extreme Heat di-downgrade ke Tier C/D untuk SC rush.
04 // ACCOUNT SYNC TELEMETRY DATA LAYER

Immediate Account Binding vs Physical Sample Extraction

Loot bernilai mikrotransaksi (Super Credits & Warbond Medals) langsung terikat secara permanen ke akun pemain melalui websocket telemetry Super Earth sesaat setelah disentuh. Prosedur 'Return to Ship Alone' melalui pause menu diizinkan tanpa kehilangan hasil. Sebaliknya, Samples tersimpan secara fisik di wadah drop Helldiver dan 100% wajib ekstraksi Pelican-1.

IMPACT: Logika scoring SC memprioritaskan rute 'loot & abandon'.